Mensaje de Konami:
Notice as to a change in the way Ignition Monsters work:
Thank you Yu-Gi-Oh! Patrons for playing the game.
For those who play the Yu-Gi-Oh! Official Card Game, we always wish to improve the game so that our customers can enjoy an exciting Duel at any time. Though we commonly change the rules of each card we make for the concerns of Game Balannce, at this time, we would like to announce we are changing the way monsters' Ignition Effects work.
Date of the Ruling Change being applied
Saturday, March 19, 2011
This ruling goes into effect on Saturday, March 19th, 2011, which is the same date as the release of our Yu-Gi-Oh! Zexal Official Card Game "Starter Deck".
The Point of the Rule's Change:
- Before:
Monsters with Ignition Effects could activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.
- After:
Monsters with Ignition Effects cannot activate their effects at the same time they were Normal Summoned, Flip Summoned, or Special Summoned.
A monster's Ignition Effect basically becomes an effect that can be activated during the Main Phase so long as there is nothing else going on at the same time. So now, if another effect or action is resolving, you cannot activate an Ignition Effect until the timing of that specific effect has ended.
You can continue to use the old ruling of using Ignition Effects when you Normal, Flip, or Special Summon until March 18th, 2011 ends. Afterward, it is forbidden to do so from March 19th, 2011 onwards.
Notable cards that will be affected by this ruling change:
Card Trooper
Dark Armed Dragon
Dark Grepher
Demise, King of Armageddon
Dimensional Alchemist
Dragunity Knight - Gae Dearg
Master Hyperion
Mind Master
Superancient Deepsea King Coelacanth
Tragoedia
Worm King
Worm Queen
Worm Zero
Red-Eyes Darkness Metal Dragon
Judgment Dragon
Lumina, Lightsworn Summoner
Chaos Sorcerer
Lonefire Blossom
XX-Saber Faultroll
XX-Saber Gottoms
Scrap Golem
Scrap Dragon
Scrap Twin Dragon
Ally of Justice Decisive Armor
Ancient Fairy Dragon
Armory Arm
Dark End Dragon
Brionac, Dragon of the Ice Barrier
Gungnir, Dragon of the Ice Barrier
Junk Archer
Karakuri Shogun mdl 00 Burei
Blackwing - Gale the Whirlwind
Blackwing - Sirocco the Dawn
Infernity Mirage
Hundred-Eyes Dragon
Infernity Doom Dragon
Hand of the Six Samurai
Legendary Six Samurai - Mizuho
Gravekeeper's Descendant
Elemental Hero Prisma
Test Tiger
Notable cards unaffected by this change:
Black Rose Dragon
Green, Red, and Yellow Gadgets
Blackwing - Blizzard the Far North
Stardust Dragon
Monarchs
En resumen, que desaparecen las prioridades de efecto de los monstruos, es decir, que si invocamos un "Card Tropper", "Gravekeeper's Descendant", "Blackwing - Gale the Whirlwind", "Brionac, Dragon of the Ice Barrier", etc., es decir: Qualquier efecto que activamos con los monstruos durante la MAIN PHASE, a partir de que se haga oficial la norma no podremos invocar los monstruos con su prioridad de efecto, es decir, que si por ejemplo invocamos "Dark Armed Dragon" y nos hacen "Book of Moon", "Bottomless Trap Hole", "Torrential Tribute" no podremos remover un monstruo del cementerio para destruir una carta del campo aunque "Dark Armed Dragon" fuese destruido, como ha sido durante todo este tiempo.
Sin embargo, los efectos de monstruos que solo se activan cuando son invocados, como por ejemplo "Elemental Hero Stratos", "Armageddon Knight", "Black Rose Dragon", "Gadgets", "Monarchs", se seguirán haciendo a pesar de que nuestro rival nos encadene cartas como las dichas anteriormente "Book of Moon", "Torrential Tribute", etc.
Y, para finalizar, recordar que esta norma se hará efectiva en Japón (OCG) el 19 de Marzo, con la salida de la nueva baraja "Zexal Official Card Game "Starter Deck"". Sin embargo en Estados Unidos y Europa (TCG) aun no se llevará a cabo, es posible que sea también cuando salgan aquí estas barajas.
Un saludo, Eduard.
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